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  1. Age of Innovation. (2023) Terraform the world to expand your faction and create innovations on the way. 3.6K Rating s & 564 Comment s · GeekBuddy Analysis. 1–5 Players. Community: 1–5 — Best: 4. 40–200 Min. Playing Time. Age: 14+.

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  2. 2023年5月20日 · Classification. In Rats of Wistar, you play the role of one of the four rats who organized the escape from a lab. As such, you will have to lead your family to prove that you are the most deserving of leading the entire colony. Thanks to your extraordinary skills, you will be able to explore the Farm until you reach the pantry to be able to ...

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  3. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress.

  4. Customizable 1. Thematic 13. 8.1. Arkham Horror: The Card Game (2016) Investigate the horrors of Arkham while courting cosmic doom. 43K Rating s & 6.7K Comment s · GeekBuddy Analysis. 1–2 Players. Community: 1–2+ — Best: 2. 60–120 Min. Playing Time. Age: 14+. Community: 14+. Weight: 3.54 / 5. 'Complexity' Rating.

  5. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have ...

  6. Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. It offers a very different story arc and experience from its predecessor.

  7. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage.