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  1. A hilarious comic book card game that combines luck, skill, tactics and bluffing. Build your legendary civilization to stand the test of epochs. Be the first inhabitant of the valley to hatch and own three dragons — by any means. 2 simulations to refight the actions on the flanks at the battle of Gettysburg.

  2. South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to "move the needle" to ...

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  3. 2020年2月5日 · A tactical miniatures game that covers all aspects of modernnaval warfare. 24 Rating s & 6 Comment s · GeekBuddy Analysis. 1–8 Players. Community: 1–8+ — Best: 2, 4, 6–8+. 150 Min. Playing Time. Age: 12+. Community: 16+. Weight: 4.25 / 5. 'Complexity' Rating. Designer Larry Bond, Chris Carlson. Publisher Admiralty Trilogy Group. See Full Credits.

  4. Classification. In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest.

  5. The game is a race to acquire the greatest wealth. History of Acquire: This Sid Sackson classic has taken many different forms over the years depending on the publisher, yet the rules and game play have stayed the same. The 1966 version of the 3M bookshelf edition included rules for a 2-player variant.

  6. Overall 39. Strategy 33. 8.1. Food Chain Magnate (2015) Strategically hire and manage your workforce to outcompete rival fast food chains. 20K Rating s & 3.5K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 3–4. 120–240 Min. Playing Time. Age: 14+. Community: 14+. Weight: 4.20 / 5. 'Complexity' Rating.

  7. In Cabo, the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own card, spy on your opponent's card, or swap a card with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "Cabo" to end the round ...

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