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  1. Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command ...

  2. Age of Innovation. (2023) Terraform the world to expand your faction and create innovations on the way. 3.6K Rating s & 569 Comment s · GeekBuddy Analysis. 1–5 Players. Community: 1–5 — Best: 4. 40–200 Min. Playing Time. Age: 14+.

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  3. This is the 4th ed of Phil Eklund 's signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to ...

  4. This is the subdomain for wargames. "A wargame (also war game) is a strategy game that deals with military operations of various types" (https://en.wikipedia.org/wiki ...

  5. Tantrix is a strategy game using painted synthetic resin hexagons (often mistakenly thought to be Bakelite). It was invented in New Zealand, and is clearly derived from the earlier Psyche-paths/Kaliko. Tantrix can be played as solitaire puzzles, ranging from easy to almost impossible, or as a multiplayer strategy game featuring a combination of ...

  6. Classification. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that ...

  7. Classification. Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping ...

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