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  1. Game System A game turn is generally composed of: Weather Determination.Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations. Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified. ...

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  2. Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups.

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  3. Chromino – short for "chromatic domino" – challenges players to empty their hand of chromino tiles first. Each such tile has three colors on it laid out in a 1x3 row. At the start of the game, each player takes a hand of eight chrominoes and a special start tile with a wild center square is placed face-up on the table.

  4. Worse still, horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike. The Night Cage is a fully co-operative, horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win, players must each collect a key, find a gate ...

  5. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion. —description from the publisher. This game also has an entry on RPGGeek: For the Queen.

  6. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets. Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery.

  7. Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself. The Working class controls the workers. The Capitalist class controls the companies.

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