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  1. Slay the Spire: The Board Game. (2024) Craft a unique deck, discover powerful relics, and Slay the Spire together! 1.4K Rating s & 366 Comment s · GeekBuddy Analysis. 1–4 Players. Community: 1–4 — Best: 2. 30–150 Min. Playing Time. Age: 12+.

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  2. 2016年7月13日 · Jim Hagan. @jmhgn. Jul 13, 2016. This may seem like a very noob question but how does the Mystic Elevator work? The tile itself says "Once per turn, roll 2 dice and move this room next to any open door...". The rulebook says "This tile moves as soon as you enter it. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor."

  3. Classification. From the publisher's press release: "Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the ...

  4. Raising Robots is a competitive, simultaneously played, engine-building game. In Raising Robots, you are a famous inventor seeking to assemble the greatest collection of robots. Each round, you simultaneously choose and perform two or more actions: upgrade, assemble, design, fabricate, recycle. Every action will be performed with a variable ...

  5. A hilarious comic book card game that combines luck, skill, tactics and bluffing. Build your legendary civilization to stand the test of epochs. Be the first inhabitant of the valley to hatch and own three dragons — by any means. 2 simulations to refight the actions on the flanks at the battle of Gettysburg.

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  6. Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling ...

  7. Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be ...

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