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  1. Age of Innovation. (2023) Terraform the world to expand your faction and create innovations on the way. 3.6K Rating s & 564 Comment s · GeekBuddy Analysis. 1–5 Players. Community: 1–5 — Best: 4. 40–200 Min. Playing Time. Age: 14+.

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  2. Classification. In Rats of Wistar, you play the role of one of the four rats who organized the escape from a lab. As such, you will have to lead your family to prove that you are the most deserving of leading the entire colony. Thanks to your extraordinary skills, you will be able to explore the Farm until you reach the pantry to be able to ...

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  3. Terra Mystica (2012) Play fantastical factions. Expand your influence by terraforming and joining cults. 48K Rating s & 6.9K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 4. 60–150 Min. Playing Time. Age: 12+. Community: 12+. Weight: 3.97 / 5. 'Complexity' Rating. Alternate Names Терра Мистика + 3 more.

  4. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have ...

  5. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage.

  6. Customizable 1. Thematic 13. 8.1. Arkham Horror: The Card Game (2016) Investigate the horrors of Arkham while courting cosmic doom. 43K Rating s & 6.7K Comment s · GeekBuddy Analysis. 1–2 Players. Community: 1–2+ — Best: 2. 60–120 Min. Playing Time. Age: 14+. Community: 14+. Weight: 3.54 / 5. 'Complexity' Rating.

  7. In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more ...

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