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  1. 2016年11月1日 · 在读完全篇文章后虽然不能不看规则书的直接玩游戏,但应该会对游戏有个基本但全面的了解。 简单来说,这是一款非常乌玫瑰式的游戏,又有相当有趣的突破。 虽然系统复杂,行动繁琐,但却和背景非常贴切,不像RK的游戏给人生硬的套背景感觉。 其次,乌玫瑰算是每出一部种地作品,就能提取之前的优点,加入新的元素进去。 而这部不仅非常农场主,而且还有独特的拼图机制,掷骰机制与升级后的工人放置机制。 最后,在洞农被诟病重开性不高后,乌玫瑰总算又加入了卡牌元素。 虽然按乌玫瑰的尿性…卡牌平衡性做的不会太好…但大量的卡牌也让游戏的重开度大大提升,且…也能想象出未来出扩也方便。

  2. Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world ...

    • (6K)
  3. Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game. After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

    • (12.8K)
  4. South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to "move the needle" to ...

  5. Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your ...

  6. Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region.

  7. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at ...

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