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  2. 2014年5月17日 · The characteristics of chaordic organizations. The chaordic commons is a network infrastructure created to support P2P-like initiatives, created by Dee Hock, the former chairman of Visa International and author of The Chaordic Age. Here are the principles behind the movement. • Are based on clarity of shared purpose and principles.

  3. 7. Put people into an open system and they’ll automatically want to contribute: People take great care in making the articles objective, accurate, and easy to understand [on Wikipedia] (74). 8. When attacked, centralized organizations tend to become even more centralized: As we saw in the case of the Apaches and the P2P players, when attacked ...

  4. Learning II is learning to learn. Learning III - Hyper-complexity: Learning III is a change in the process of Learning II, e.g. a corrective change in the system of sets of alternatives from which a choice is made. It works much as Learning II but on a higher level of abstraction. Bateson points out that this level of learning is never achieved ...

  5. 2011年1月26日 · The original ATCA -- Asymmetric Threats Contingency Alliance -- is a philanthropic expert initiative founded in 2001 to resolve complex global challenges through collective Socratic dialogue and joint executive action to build a wisdom based global economy. Adhering to the doctrine of non-violence, ATCA addresses asymmetric threats and social ...

  6. 2017年6月26日 · Description. "Matrix is an open standard for interoperable, decentralised, real-time communication over IP. It can be used to power Instant Messaging, VoIP/WebRTC signalling, Internet of Things communication - or anywhere you need a standard HTTP API for publishing and subscribing to data whilst tracking the conversation history. Matrix defines ...

  7. Description. From the Wikipedia: "Marshall McLuhan's tetrad of media effects [1] uses a tetrad to examine the effects on society of any technology/medium (put another way: a means of explaining the social processes underlying the adoption of a technology/medium) by dividing its effects into four categories and displaying them simultaneously.

  8. The formalization and implementation of social processes, such as Ostrom’s institutional design principles and Rescher’s theory of distributive justice, provide an algorithmic basis for governance of common-pool resources in electronic social systems. These are not models of how human social systems work – but nor are they intended to be.

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