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  1. Learning II is learning to learn. Learning III - Hyper-complexity: Learning III is a change in the process of Learning II, e.g. a corrective change in the system of sets of alternatives from which a choice is made. It works much as Learning II but on a higher level of abstraction. Bateson points out that this level of learning is never achieved ...

  2. For another, although his observation that "in the Metaverse, you can actually whip out a gun and blow the Energizer Bunny's head off," should appeal to anyone who's ever read the Cluetrain Manifesto (as I recall Searle, Weininger et al used the analogy of the 'bots

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    Julian Kucklich: "If we assume that play is distinct from "ordinary life" (Huizinga), and that it constitutes an "occasion of pure waste" (Caillois), then playbour is the re-entry of ordinary life into play, with a concomitant valorization of play activities. Insofar as life (bios) is always productive, and be it only in the sense that it produces ...

    Christian Fuchs: "Herbert Marcuse in "Eros and Civilization" connected Marx's notions of necessary labour and surplus labour/value to the Freudian drive structure of humans and argued that necessary labour on the level of drives corresponds to necessary suppression and surplus labour to surplus-repression. This means that in order to exist a societ...

    Essay: precarious playbour. modders and the digital games industry. fibreculture, 3.5. By julian r. kücklich
    Conference presentation: precarious playbour. modders and the digital games industry, paper presented at the creative gamers seminar, hypermedia lab, university of tampere.
  3. 2014年4月10日 · The AFV would create a vast amount of uncopyrighted material. A $100 per adult voucher would be sufficient to pay 500,000 writers, musicians, singers, actors, or other creative workers $40,000 a year. All of the material produced by these workers would be placed in the public domain where it could be freely reproduced.

  4. Description. "Since its original publication 1999, this foundational book has become a classic in its field. This second edition, Code Version 2.0, updates the work and was prepared in part through a wiki, a web site allowing readers to edit the text, making this the first reader-revision of a popular book. Code counters the common belief that ...

  5. Ronja (Reasonable Optical Near Joint Access) is an User Controlled Technology (like Free Software) project of optical point-to-point data link. The device has 1.4km range and has stable 10Mbps full duplex data rate. Ronja is an optoelectronic device you can mount on your house and connect your PC, home or office network with other networks.

  6. 2014年9月7日 · Geeks Without Bounds was founded in 2010 by Johnny Diggz and Willow Brugh as a fiscally sponsored [1] project of The School Factory. Immediately, hackathons became the major focus of the organization as a method to find new solutions to ongoing problems in disaster response and humanitarian aid. Some of the solutions created at GWOB-organized ...