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  1. In addition to its games, Remedy developed Northlight Storytelling Engine, a multi-platform game engine which was first used in Quantum Break. According to Lake, they had considered narrative elements to be key to their prior games of Max Payne and Alan Wake , but felt it was necessary to develop their own technology to better ...

  2. The game utilizes a new in-house engine called the Northlight Engine. To represent the idea of "broken time" and have a detailed destruction system, the team created lots of environments which put the player character in the midst of destruction, utilizing technologies ranging from geometric distortion waves to Thinking Particles. [53]

  3. Control is built using Remedy's proprietary Northlight Engine, which was first used on the company's previous title Quantum Break. [26] Control was one of the first major games to be released after the introduction of graphics cards that support real-time ray-tracing through DirectX Raytracing .

  4. en.wikipedia.org › wiki › Alan_Wake_2Alan Wake 2 - Wikipedia

    According to Sam Lake, the game would be powered by Remedy's own Northlight Engine, which they used for Quantum Break and Control. Lake also stated that Alan Wake 2 would be a survival horror game, as opposed to Alan Wake, which Lake said was "an

  5. Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

  6. This is the talk page for discussing improvements to the Northlight Engine redirect. This is not a forum for general discussion of the article's subject.

  7. Max Payne. (video game) Max Payne is a 2001 third-person shooter game developed by Remedy Entertainment. It was originally released for Windows by Gathering of Developers in July 2001, and was later ported by Rockstar Games to the PlayStation 2 and Xbox in December 2001, and by MacSoft and Feral Interactive to Mac OS X in July 2002. [4]