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  1. 7. Put people into an open system and they’ll automatically want to contribute: People take great care in making the articles objective, accurate, and easy to understand [on Wikipedia] (74). 8. When attacked, centralized organizations tend to become even more centralized: As we saw in the case of the Apaches and the P2P players, when attacked ...

  2. Technical Description. "DHTs obviated the server from P2P networks. A DHT is a hash table that partitions the keyspace and distributes the parts across a set of nodes. For any new content added to the network, a hash (k) is calculated and a message is sent to any node participating in the DHT. This message is forwarded from node to node until ...

  3. Description John Thackara: "The signs on the small van describe the services it supports: Taxi; Pick-up; Delivery; Assistance; Vendor; Security; Rental. Seven functions, one vehicle. As imagined in a project in Belgium called Mobilotoop the van, when coupled with a ...

  4. Definition. "People’s organizations (POs), unlike NGOs, are established by and represent sectors of the population like small farmers, artisanal fisherfolk, slum dwellers and others. POs take a wide variety of forms and exist at various levels. - Community-based organizations (CBOs) mobilize and represent local populations and directly ...

  5. 2017年3月5日 · Although the movement started with just a few techno geeks, artists and hobbyists, it has attracted thousands over the decades. A record 65,000 people waited in traffic for two hours to get to the Maker Faire in the San Francisco area this spring. Make Magazine now has a circulation of 110,000. Maker's Law.

  6. Description. "A well-researched and fascinating profile of Bram Cohen, the writer of the most disruptive technology of the period, the BitTorrent code. The profile outlines his past, his Asperger syndrome, and why the Moving Picture Association is not after him, despite Bittorrent movie downloads costing them 4% of total revenue.

  7. Learning II is learning to learn. Learning III - Hyper-complexity: Learning III is a change in the process of Learning II, e.g. a corrective change in the system of sets of alternatives from which a choice is made. It works much as Learning II but on a higher level of abstraction. Bateson points out that this level of learning is never achieved ...