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  1. AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands.

  2. In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game. AWARDS. 2019 SXSW Tabletop Game of the Year nominee.

  3. Cardboard: Game Board (30”x20”) 4 Player Mats (111x178mm; card stock, in player colors red, yellow, green, gray). 2 Plane tiles: Cruiser, Jet (61x89mm) 1 First Player marker (50x50mm) 1 Stock marker (19x38mm), with clear plastic stand. 40 Pan Am Route markers (16x16mm) 75 Coins (50x value $1, 25x value $5). Cards:

  4. Acquire the most valuable lands by building your deck with treasure and power cards. Lead your clan to victory through negotiation, combat, monsters and favors from Kami. Deploy agents, build your deck, and engage in strategic battles to control Arrakis. You alone must survive and defeat the horror movie killer.

  5. Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three ...

  6. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have ...

  7. Classification. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that ...

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