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  1. Welcome to the world of Res Arcana! In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! A game typically lasts 4-6 rounds. In each round, players do these steps:

  2. Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign.

  3. The adventure starts in your humble village and eventually leads to the seat of Domianne's power, the peerless and ancient Tower of Greylock. Adventure Tactics: Domianne's Tower is an encounter-based, campaign-driven, cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign ...

  4. Build networks, grow industries, and navigate the world of the Industrial Revolution. Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass.Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. ...

  5. Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest. In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game), and on a turn you choose a new habitat ...

  6. From a simple cave, expand your dwarven home through mining, agriculture, and more. Flick discs and make trick shots in this traditional Canadian dexterity game! EV-factory workers optimize and innovate to stand out at the big board meeting. Ragnarök has come! Secure your place in Valhalla in epic Viking battles.

  7. Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more ...