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  1. en.wikipedia.org › wiki › PowerVRPowerVR - Wikipedia

    PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA). The PowerVR ...

  2. This particular model manufactured by NVIDIA board-partner, ASUS. The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture. Its release was originally slated in November 2009, [2] however, after delays, it was released on March 26, 2010, with availability ...

  3. The OpenGL Architecture Review Board established the ARB assembly language in 2002 as a standard low-level instruction set for programmable graphics processors. High-level OpenGL shading languages often compile to ARB assembly for loading and execution.

  4. OpenGL 4.5 available with Crimson Beta (driver version 15.30 or higher). All models feature Angle independent anisotropic filtering, UVD3, and AMD Eyefinity capabilities, with up to three outputs. All models feature 3D Blu-ray Disc acceleration.

  5. www .architectural-review .com. ISSN. 0003-861X. The Architectural Review is a monthly international architectural magazine. It has been published in London since 1896. [1] Its articles cover the built environment – which includes landscape, building design, interior design and urbanism – as well as theory of these subjects. [citation needed]

  6. en.wikipedia.org › wiki › WikipediaWikipedia - Wikipedia

    Wikipedia[note 3] is a free content online encyclopedia written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and the use of the wiki-based editing system MediaWiki. Wikipedia is the largest and most-read reference work in history.[3][4] It is consistently ranked as one of the ten most popular ...

  7. 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scanned out on the monitor. A specialized barrel shifter circuit helped the CPU animate the framebuffer graphics for various 1970s arcade video games from Midway and Taito, such as ...