Yahoo奇摩 網頁搜尋

搜尋結果

  1. 2024年6月9日 · Minecraft 1.21 Release Candidate 1. A Minecraft Java Release Candidate. Here is the first Release Candidate for 1.21, addressing some critical issues. Apart from that we decided to revert the changes made in Pre-Release 4 to armor enchantments based on your feedback. Happy mining!

  2. Deep Dives. The Chamber of Secrets. The development trials behind Minecraft’s latest structure. Narrow, maze-like corridors. Carefully laid traps hidden from sight. A hostile environment crawling with never-ending waves of enemies. Trial chambers? What, no, I’m talking about the Mojang Studios office. But I bet you want to hear about the former?

  3. 2024年6月6日 · The crafter is a block that automates the production of other items. If you’re tackling a trial chamber, for example, it could be pretty handy to automate some of the weaponry you might need for your adventure: a sword to take down crowds of silverfish, a crossbow to match the bogged, or perhaps an axe for fighting back breezes?

  4. 2024年6月7日 · News. Minecraft 1.21 Pre-Release 4. A Minecraft Java Pre-Release. Frog day on a Friday? What could go wrong? We're back with 1.21 Pre-Release 4 today, with a couple more bug fixes, and some tweaks to the Blast Resistance and Fire Protection enchantments. Changes.

  5. 2024年6月5日 · The third pre-release for 1.21 is now available and it comes with even more bugfixes! Additionally, we introduced some intentional but undocumented changes to the Wind Burst Enchantment in Pre-Release 1 last week. To remedy this, we're including those changes in this changelog instead. Happy mining!

    • Java Team
  6. 2024年6月20日 · Currently, however, the only way to play Minecraft on a PlayStation®5 is by purchasing the PlayStation®4 version of the game. By developing a native version of Minecraft for PS5® we’ll be able to make the game run more effectively on the PS5®’s hardware.

  7. 6 天前 · In this article, you'll learn about the things you absolutely shouldn’t do with the new Tricky Trials items, with the help of two of the developers who worked on these items: Vanilla Gameplay Designer Nir “Ulraf” Vaknin, and Senior Gameplay Designer Cory Scheviak.