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  1. It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.

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  2. 自己一個人玩變體的單人規則將會讓你更熟悉48種不同的房間板塊喔!. ★2014 國際玩家獎最佳多人策略遊戲入圍 ★2013 桌遊怪客獎最佳遊戲作品入圍 在遊戲中,你是一位矮人小家庭的領導者(滿臉鬍子),住在山陵中的洞穴裡。.

    • Chinese
    • 2013
    • Swan Panasia Co., Ltd.
  3. In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.

  4. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources.

  5. In Rats of Wistar, you play the role of one of the four rats who organized the escape from a lab. As such, you will have to lead your family to prove that you are the most deserving of leading the entire colony.

  6. Classification. In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls ...

  7. Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round.

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