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  1. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items!

    • (49.5K)
  2. Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.

    • (273)
  3. The Thing wins if it completes construction of its Blair-saucer. 3. The Thing wins if all the humans have been assimilated or killed. 4. The Outpost #31 team win if the survivors manage to fly to the coast in the helicopter. 5. The Outpost #31 team win if they contact McMurdo base by radio.

  4. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game.

  5. Feudum (2018) Control guilds, spread influence and feud with other nobles in this medieval sandbox. 3.9K Rating s & 967 Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 4. 80–180 Min. Playing Time. Age: 12+. Community: 14+. Weight: 4.59 / 5. 'Complexity' Rating. Designer Mark K. Swanson. Artist Justin Schultz.

  6. Battle Hymn Vol. One includes two games: Gettysburg: The Tide Turns and Pea Ridge: The Struggle for Missouri. Battle Hymn is a new brigade-level game system that simulates the chaos of the America Civil War using a simple activation system combined with a detailed combat system. The system’s designer, Eric Lee Smith, originated the “chit ...

  7. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

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