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  1. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages ...

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  2. This is the third edition of very popular Warhammer Fantasy Battles wargame, with a complex movement system and new specialist troop types. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, Elves, Undead, Orcs, Beastmen, Ratmen called Skaven, and other fantasy races. This starter set provides ...

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  3. This is the eight edition of very popular Warhammer Fantasy Battles wargame, the rules break with most of the classic rules in others editions allowing pre-measuring and changing the charge mechanic now dice-based. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Imperial Humans, Dwarves, High Elves, Undead ...

    • (460)
  4. Survive an alien-infested spaceship, but beware of other players and their agendas!

  5. The Wolves is a pack-building strategy game for 2-5 players. It's survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.

  6. In Explorers of Navoria, you'll take action tokens from the bag and use them to draft Adventure cards into your tableau. Adventure cards help you explore Navoria, build settlements in the newly emerged continents, craft supplies and items, and collaborate with the different races of Navoria. Some of the Adventure cards give instant benefits ...

  7. Description. The system of the Command and Colors series is a simplified wargaming system designed by Richard Borg. Common elements of all Command and Colors games are a deck of Command Cards, which can be classified as Section cards and Tactics cards, a hex board (typically 13 X 9 hexes) divided into 3 sections, and Battle Dice.

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