Yahoo奇摩 網頁搜尋

搜尋結果

  1. Micro Moonshine. Build an empire of forbidden spirits navigating the world of illegal liquor. The definitive source for tabletop games. Find millions of ratings, reviews, videos, photos, and more from our community.

  2. Classification. Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and ...

    • (322)
  3. Age of Innovation is a standalone game set in the world of Terra Mystica. Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities.

  4. cymerdown's Comprehensive Dune: Imperium Strategy Guide Hi all, after about 25 playthroughs of the game (as of March 2021), I've compiled my thoughts and findings into a strategy guide. As with any strategy guide, these are my opinions, and I'm happy to listen

  5. A Game of the War in the East: 1941-44. Russian Front is a wargame that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command. Alternate scenarios: Games can be played that ...

  6. Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities. Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive, cooperative, and solo scenarios to battle and explore your way ...

  7. Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be ...