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  1. Description. Edit. Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle.

  2. Give your team one-word coded clues, trying to identify specific image cards.

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  3. A hilarious comic book card game that combines luck, skill, tactics and bluffing. Build your legendary civilization to stand the test of epochs. Be the first inhabitant of the valley to hatch and own three dragons — by any means. 2 simulations to refight the actions on the flanks at the battle of Gettysburg.

  4. 51KB · 252 Downloads. A list of all treachery cards in the base game and the special Karama Card effects for each faction (which are only explained in the rules).

  5. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items!

  6. Seasons is a tactical game of cards and dice which takes place in two phases: The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards.

  7. Can someone point me to a file or post that lists full uses of the Karama cards, both generic all-factions uses and special faction-specific uses?

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