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  1. This is the 4th ed of Phil Eklund 's signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to ...

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  2. 18xx is the collective term used to describe a set of railroad-themed stock market and tile laying games. The 18xx set has two main branches: the 1829 branch (1829, 1825, 1853, and 1829 Mainline) and the 1830 branch (1830, 1856, 1870, etc). There are also a number of crossover games which sit somewhere between the two branches (eg 1860).

  3. 18NY is an 18xx railroad game set in New York State and surrounding areas. The game is a stock, train, and track building game that uses the 18xx system. Two to six players compete to have the largest net worth in cash and stock at game end. Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds, players and share companies may buy or sell stock in minor and share ...

  4. Stockpile is an economic board game that combines the traditional stockholding strategy of buy low, sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience. In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner.

  5. Join the largest board game community online. Discover new games rate and review them and share your passion with others.

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  6. "A Time for Trumpets" (ATFT) is a battalion level wargame of the Battle of the Bulge. The game system incorporates a number of concepts from two of the highly playable games on the same subject: Bitter Woods by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of The ...

  7. Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your ...

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