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  1. Super-detailed tactical wargame simulation of post-WWII combat in urban environments. 124 Rating s & 104 Comment s · GeekBuddy Analysis. 2–3 Players. Community: 1–3 — Best: 2. 360 Min. Playing Time. Age: 12+. Community: 16+. Weight: 4.27 / 5. 'Complexity' Rating. Designer Joseph M. Balkoski, Stephen A. Donaldson. Artist Redmond A. Simonsen.

  2. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible.

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  3. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award ...

  4. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor). Players earn victory points by developing their networks, building and powering urban buildings, securing ...

  5. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

  6. Classic game of sending nukes against your enemies. The definitive source for tabletop games. Find millions of ratings, reviews, videos, photos, and more from our community.

  7. A modular solo adventure system featuring 20 dice integrated in unique ways. 20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics.

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