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  1. Open, mass innovation allows many innovations to continue in parallel once a game has been released among a distributed community. If a game sells one million copies and just one per cent of the players are Pro-Am developers, that creates an R & D team of 10,000 people working on further developments.

  2. "A Deeptime Perspective (DTP) embraces the discovery of an evolving Universe as a stunning development that changes our understanding of the Universe and who/what we are as humans. Five principles are below. A DTP: 1) orients us to our largest context, a vast evolving Universe; 2) connects us to our matrix, the Earth;

  3. 2011年4月9日 · Max Weber and Paul Du Gay stand in as consensus scholars of bureaucratic rationality (though the authors don’t call them that). In each case of the consensus view, the authors ask: What Would Weber Do? and give answers about the features and advantages of bureaucracy that peer productionists are all too eager to overcome.

  4. 2010年3月1日 · "Trexa has revealed details of a lithium-powered, all-wheel vehicle development platform that will enable engineers and developers to create custom "vehicle apps", doing for builders of electric vehicles what the iPhone did for application developers.

  5. 2015年6月21日 · While p-power people tend to see life as a zero-sum game in which there are winners and losers, s-power people are regulated by reflective judgment, self control, and social responsibility and are driven to win for wider, social purposes (McClelland, 1975).

  6. 2010年5月24日 · Edward Hall: "Monochronic time (M-time) and polychronic time (P-time) represent two variant solutions to the use of both time and space as organizing frames for activities. Space is included because the two systems (time and space) are funtionally interrelated. M-time emphasises schedules, segmentation and promptness.

  7. Description. Hanzi Freinacht: "“Protopia” is another recent term, coined by futurist Kevin Kelly and it is defined as the opposite of a “Dystopia”. In Dystopia, people are stuck in some kind of recurring pattern of suffering (like George Orwell’s “foot trampling a human face — for ever”, as in 1984). A Protopian society, then ...

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