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  1. So-called "static-volume" volumetric 3D displays create imagery without any macroscopic moving parts in the image volume. [7] It is unclear whether the rest of the system must remain stationary for membership in this display class to be viable. This is probably the most "direct" form of volumetric display.

  2. en.wikipedia.org › wiki › 3D_display3D display - Wikipedia

    Volumetric 3D display Volumetric displays use some physical mechanism to display points of light within a volume. Such displays use voxels instead of pixels. Volumetric displays include multiplanar displays, which have multiple display planes stacked up, and

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  4. Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles .

  5. In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images acquired by a CT, MRI, or

  6. en.wikipedia.org › wiki › VoxelVoxel - Wikipedia

    For example, a cubic volumetric display might be able to show 512×512×512 (or about 134 million) voxels. One of the definitions is: Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form , its own state parameter that ...

  7. en.wikipedia.org › wiki › 3D_modeling3D modeling - Wikipedia

    Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. [4] Being a collection of data ( points and other information), 3D models can be created manually, algorithmically ( procedural modeling ), or by scanning.

  8. en.wikipedia.org › wiki › Polygon_meshPolygon mesh - Wikipedia

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object. The faces usually consist of triangles ( triangle mesh ), quadrilaterals (quads), or other simple convex polygons ( n-gons ), since this simplifies rendering , but may also be more generally composed of concave polygons , or even polygons with ...