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  1. Overall 201. War 6. 8.0. Sekigahara: The Unification of Japan (2011) Defend or depose the Toyotomi heir by commanding the loyalty of the feudal lords. 5.9K Rating s & 1.5K Comment s · GeekBuddy Analysis. 2 Players. Community: 2 — Best: 2. 180 Min. Playing Time. Age: 14+. Community: 12+. Weight: 2.80 / 5. 'Complexity' Rating.

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  2. Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your ...

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  3. Heart of Crown is a deck-building card game. Each player starts with the same deck, strengthens that deck with strategic cards, and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven "Rural" territory cards and three "Apprentice Handmaid" succession cards (an unreliable subject).

  4. Journey is designed for 1 to 4 players, each controlling one of the four Pilgrims: Tripitaka, Monkey, Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible, with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to 2 hours ...

  5. Join the largest board game community online. Discover new games rate and review them and share your passion with others.

  6. In ZhanGuo, you are the emperor's emissaries, and you have been assigned the challenging task of contributing to the process of unifying the empire, helping to build the wall, and all infrastructures needed. During the five rounds of the game, you must make the best of the few cards you get each round. You can play each card either on your own ...

  7. 2021年11月1日 · The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration.

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