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  1. First in the Doodle Games line from Superlude, Doodle Islands is a "Roll and Write" game from the same author duo as Avenue. You'll take the role of ambitious ship captains who will roam the sea questing for gold and adventures. You'll trace your path with the tip of your pen through archipelagos, treasure islands, monsters, ships, rocks and taverns scattered seas! All of this to try and ...

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  2. Four playing pieces (e.g., cars, dogs, cats, dwarves) are put onto a race track. The players then take turns to roll a regular and a color die and move the piece of the corresponding color forward by the rolled number. Whoever manages to get most pieces (any color

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  3. In this quick, fun, and fairly abstract game, players play cards in an effort to acquire tiles that are either color-coded or number-coded. Players take turns, first playing a card onto a tile that matches either the card's number or its color, then drawing to refill their hands. When all cards have been played, each tile is evaluated, and whichever player has the most cards played to that ...

  4. This gorgeous game reeks of mid-20th Century science fiction imagery and optimism. While undated, the rules begin: "According to the latest scientific research, it will be possible at the latest in about 50 years, to voyage to the Moon, to other planets and even to stars much further away." Underneath the beautiful artwork, it is a roll-and-move game, but with one twist. Up to four players try ...

  5. Some allow all beads to be played with winner having the most lines of four. Another rule variation is to allow capturing of an opponent's bead when a line of four is made. The game was first sold commercially by Funtastic. It was then produced, and made more. ...

  6. Touché. (1979) Combined card and tabletop game where you use your cards to build territories. 415 Rating s & 103 Comment s · GeekBuddy Analysis. 2–6 Players. Community: 2–4 — Best: 2. 30 Min.

  7. A tactical game with black and white wooden chips players try to collect. In the beginning, in front of each player lies as a row of mixed up black and white chips. According to different "formulas" printed on cards, players may trade a row of chips (e.g. black-white-white-black) for a different set (e.g. black-black-black). When a formula card is used it is discarded and a new one is drawn ...