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  1. Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your ...

    • (9K)
  2. Classification. Concordia Venus is a standalone reimplementation of Concordia with some added features. Concordia Venus is a peaceful strategy game of economic development in Roman times for 2-6 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities.

    • (5.7K)
  3. Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine ...

  4. As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more. Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. ...

  5. Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat ...

  6. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman ...

  7. In King of Siam, the players use action cards both to compete for influence on the contending factions and to tip the power struggle in favor of the faction where their own influence is the greatest – but the players must be careful. Too much conflict will result in a British intervention and new victory conditions are immediately resolved.

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