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  1. Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across ...

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  2. Age of Innovation. (2023) Terraform the world to expand your faction and create innovations on the way. 3.5K Rating s & 560 Comment s · GeekBuddy Analysis. 1–5 Players. Community: 1–5 — Best: 4. 40–200 Min. Playing Time. Age: 14+.

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  3. The number "8" face is replaced with the number "7a" in the Collector's and Deluxe Editions. 1 full-color game board map of Ankh-Morpork. 22.5" x 17" (570 mm x 430 mm) in the Standard Edition. 25.5" x 22" (645 mm x 560 mm) in Collector's and Deluxe Editions. 132 cards (card size 59 mm x 92 mm) 101 Game cards. 48 Green Bordered Game Cards.

  4. Classification. Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping ...

  5. In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up ...

  6. Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves ...

  7. In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them.

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