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  1. Classification. With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that ...

  2. 33 Short Destination Ticket Cards. 1 Globetrotter Bonus Card. 5 Scoring Markers (1 each in White, Red, Yellow, Purple & Black) 1 Rules Booklet. Ticket to Ride: 10th Anniversary (2014) Components: 1 extra large map depicting the United States and Southern Canada. 240 Colored Custom Train Cars (48 each in Blue, Red, Green, Yellow & Black) in 5 ...

  3. A hilarious comic book card game that combines luck, skill, tactics and bluffing. Build your legendary civilization to stand the test of epochs. Be the first inhabitant of the valley to hatch and own three dragons — by any means. 2 simulations to refight the actions on the flanks at the battle of Gettysburg.

  4. 2022年4月24日 · What’s up designers, and welcome back to Rempton Games. Today we will be taking a look at the best tips, tricks and strategies for one of the most popular gateway games around - Ticket To Ride. I’ve divided these tips into four main categories - Planning your ...

  5. 2024年5月25日 · Edit. The Ticket to Ride series is a family of train-themed games developed by Alan R. Moon and published by Days of Wonder. The first game in the series, Ticket to Ride, won the 2004 Spiel des Jahres. Note that this family is intended to group only official Ticket to Ride games. See Ticket to Ride (fan expansions) for unofficial stuff.

  6. In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers.The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting ...

  7. Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages. In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be ...

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