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  1. Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the ...

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  2. Reiner Knizia (born 1957 in Germany) is a full-time game designer who lived for many years in England. He earned a PhD in mathematics and has previously worked in the banking industry. His first published games in 1990 were Gold Digger and Desperados.

  3. Description. Print & Play (versions of) games are not published in a physical form. Instead, the rules and (most) components are available in a digital format, and players are expected to print them off and assemble them themselves. Often, some additional, non-printable components are required as well. There are a lot of Print & Play games ...

  4. Stefan Feld's 3rd game by Alea is In the Year of the Dragon. Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough ...

  5. Obsession (2018) Renovate an estate, manage servants, and pursue romance in Victorian England. 12K Rating s & 2.4K Comment s · GeekBuddy Analysis. 1–4 Players. Community: 1–4 — Best: 2. 30–90 Min. Playing Time. Age: 14+. Community: 12+. Weight: 3.12 / 5. 'Complexity' Rating. Alternate Names Obsesión + 3 more. Designer Dan Hallagan.

  6. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and ...

  7. Obtain the most victory points, represented as Life Energy, to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1, vegetation, terrain, and wildlife will appear. In Age 2, civilizations will thrive. The game takes place over 4 rounds, each divided into 3 turns followed by a scoring phase.