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  1. Age of Innovation is a standalone game set in the world of Terra Mystica. Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities.

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  2. Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to ...

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  3. Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself. Each gaming session sees the players participate in a multi ...

  4. Honors. Final selection Expert Game 2015. DETAILED COMPONENTS: Cardboard: 1 Game board (42x30cm) 1 Action board (29.5x21cm) 4 Hotel boards (player boards, double-sided day/night; 21x26cm) 84 Room tiles in three colors (30x30mm; blue, red, yellow; double-sided free/occupied)

  5. 2019年10月22日 · Oathsworn: Into the Deepwood - Player Character Summary. All content and images from Shadowborne Games. Game Mechanic - Battle Flow. All of your Free Company ability cards have a cooldown value on them of either 0, 1, 2, or 3 that connects to one of the four edges of your player board. The player board edges are also numbered 0, 1, 2, and 3.

  6. On one’s turn, a player can open negotiations on the deal where the Dollar marker rests or roll the six-sided die. If the player rolls the die, the Dollar marker is advanced clockwise around the game board counting the available deals as spaces. Once the Dollar marker rests, the player may try to negotiate that deal or draw three Influence cards.

  7. In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the ...