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  1. Born in Lisbon, Vital Lacerda has a masters degree in Marketing and Advertising. After working in advertising agencies for almost 15 years as an art director, and later as the creative director of his own agency, he decided to try his luck as a freelance graphic designer in 2006. Boardgame design is his greatest and most loved passion.

  2. Age of Innovation. (2023) Terraform the world to expand your faction and create innovations on the way. 3.6K Rating s & 564 Comment s · GeekBuddy Analysis. 1–5 Players. Community: 1–5 — Best: 4. 40–200 Min. Playing Time. Age: 14+.

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  3. Edit. Reiner Knizia (born 1957 in Germany) is a full-time game designer who lived for many years in England. He earned a PhD in mathematics and has previously worked in the banking industry. His first published games in 1990 were Gold Digger and Desperados. Since then he has been one of the world's most prolific game designers with more than ...

  4. Space Alert is a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of the galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship. During play, the central computer will announce ...

  5. Classification. General Orders: World War II pits competing commanders against each other in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. Players strive to seize crucial strategic assets that unlock special abilities, and prevent their opponents doing the same.

  6. Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game, you walk back the same way, scoring ...

  7. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization. At the beginning of the game, the players are at ...

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