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  1. Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and ...

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  2. Cat and mouse naval game with bluffing and resource management. 316 Rating s & 193 Comment s · GeekBuddy Analysis. 2 Players. Community: 2 — Best: 2. 480 Min. Playing Time. Age: 12+. Community: 14+. Weight: 3.72 / 5. 'Complexity' Rating. Designer Phil Fry. Artist Rodger B. MacGowan, Mark Mahaffey. Publisher GMT Games. See Full Credits. My rating.

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  3. Dead Reckoning is a game of exploration, piracy, and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating, trading, treasure hunting, and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region.

  4. Cold war strategic scale European naval wargame set in 1983, 85 or 89.

  5. Oltréé !*. *Oltree! The Rangers’ rallying cry. In this cooperative game, players are brave Rangers who assist the people of a satrapy - an administrative province - that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants. Rangers are given an Assignment at the ...

  6. South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to "move the needle" to ...

  7. Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporations seek to score agendas by advancing them. Doing so takes time and credits.

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