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  1. Carcassonne (2000) Shape the medieval landscape of France, claiming cities, monasteries and farms. 127K Rating s & 22K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 2. 30–45 Min. Playing Time. Age: 7+. Community: 8+. Weight: 1.89 / 5. 'Complexity' Rating. Alternate Names Carcassonne Jubilee Edition + 16 more.

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  2. 2016年11月1日 · 本文将简单介绍一下游戏的背景,核心机制,游戏流程,基本的规则介绍以及关于维京人的一些知识。 之后,可能会出一篇战报,进行玩后的体验评价。 在读完全篇文章后虽然不能不看规则书的直接玩游戏,但应该会对游戏有个基本但全面的了解。 简单来说,这是一款非常乌玫瑰式的游戏,又有相当有趣的突破。 虽然系统复杂,行动繁琐,但却和背景非常贴切,不像RK的游戏给人生硬的套背景感觉。 其次,乌玫瑰算是每出一部种地作品,就能提取之前的优点,加入新的元素进去。 而这部不仅非常农场主,而且还有独特的拼图机制,掷骰机制与升级后的工人放置机制。 最后,在洞农被诟病重开性不高后,乌玫瑰总算又加入了卡牌元素。 虽然按乌玫瑰的尿性…卡牌平衡性做的不会太好…但大量的卡牌也让游戏的重开度大大提升,且…也能想象出未来出扩也方便。

  3. Rules PDF Contents 1 Master gameboard of Camelot and the Round Table, with its surrounding Quests 3 additional Double-sided Quests (the Holy Grail, Excalibur, and Lancelot & the Dragon) 16 Swords of the Round Table 168 cards (84 white, 76 black and 8

  4. Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities. Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive, cooperative, and solo scenarios to battle and explore your way ...

  5. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards.

  6. A group of explorers are traveling the unknown while facing Lovecraftian horrors. 1.4K Rating s & 400 Comment s · GeekBuddy Analysis. 1–4 Players. Community: 1–4 — Best: 1–2. 150 Min. Playing Time. Age: 13+. Community: 14+. Weight: 3.67 / 5. 'Complexity' Rating.

  7. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so.

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