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  1. In Line-it, you build an ascending or descending line of numbered cards to score points. Will you play safe and bank the points to start a new line, or will you keep trying to add to the line to claim a jackpot? The deck consists of cards in four colors numbered 1

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  2. Micro Moonshine. Build an empire of forbidden spirits navigating the world of illegal liquor. The definitive source for tabletop games. Find millions of ratings, reviews, videos, photos, and more from our community.

  3. 2020年4月25日 · Forum Search. Introducing 18xx.games: An Online 18xx Platform. Subscribe. Bookmark. Share. 106 Posts. 2. 3. 4. 5. Toby Mao. Designer. @captaintobs. Apr 25, 2020 (edited) Introducing 18xx.games: An Online 18xx Platform. TLDR: You can now play 1889 online real-time or async here at https://18xx.games. Please join us for the open-beta!

  4. 2023年7月4日 · 配合中文版近來推出,我重新校正了之前版本的翻譯名詞,原文提及的卡片,我都有儘量將說明附在旁邊,希望有幫助到各位玩家。 原文出處: https://boardgamegeek.com/thread/2734569/complete-strategy-g... 原作者:Clark/中文翻譯:Skypray Huang. 第1版:2022/4/5,最版:2023/7/4. 註:專有名詞的中文翻譯採用一刻館/玩坊代理之繁體中文版. 網頁瀏覽版本. https://skypray-huang.blogspot.com/2022/04/lost-ruins-of-arn... Apr 21, 2022. Lost Ruins of Arnak 失落的阿納克遺跡的詳細策略指南 (翻譯) pdf.

  5. 2010年7月14日 · May 4, 2011. Release 3.0 is now available on the market. The look and feel has been overhauled. It now looks more like BGG on the web as well as a more modern Android app. We've also added the ability to sync your collection to the phone. You can even choose which part of your collection to include.

  6. 2016年11月1日 · 简单来说,这是一款非常乌玫瑰式的游戏,又有相当有趣的突破。 虽然系统复杂,行动繁琐,但却和背景非常贴切,不像RK的游戏给人生硬的套背景感觉。 其次,乌玫瑰算是每出一部种地作品,就能提取之前的优点,加入的元素进去。 而这部不仅非常农场主,而且还有独特的拼图机制,掷骰机制与升级后的工人放置机制。 最后,在洞农被诟病重开性不高后,乌玫瑰总算又加入了卡牌元素。 虽然按乌玫瑰的尿性…卡牌平衡性做的不会太好…但大量的卡牌也让游戏的重开度大大提升,且…也能想象出未来出扩也方便。 总而言之,如果你是乌玫瑰粉,如果想试试重口德式,或者想体验一把模拟维京人(虽然说实话…虽然游戏和背景很贴切,还有掷骰,但依旧是精算德式游戏),那一定要试试这款游戏。 游戏封面.

  7. Taiki Shinzawa is a Japanese game designer living in Tokyo. He uses the pen-name 大新 (Taishin). In 2011 he helped start the publishing circle Kentaiki. He wants to focus on trick-taking as a game mechanic and looks for ways to re-think game design. As well as publishing through Kentaiki, he also has games published by Oink Games, namely ...

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