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  1. Shuttles (1973) Manipulate the "sliders" at the right time and move all pieces to the home row to win. 298 Rating s & 146 Comment s · GeekBuddy Analysis. 2 Players. Community: 2 — Best: 2. 20 Min. Playing Time. Age: 8+. Community: 5+. Weight: 1.63 / 5. 'Complexity' Rating. Alternate Names Impasse + 3 more. Designer Philip Shoptaugh.

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  2. Build train routes across Europe in this sequel to the hit family board game. 76K Rating s & 11K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 4. 30–60 Min. Playing Time. Age: 8+. Community: 8+. Weight: 1.92 / 5. 'Complexity' Rating. Alternate Names ¡Aventureros al Tren! Europa + 18 more. Designer Alan R. Moon.

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  3. Ticket to Ride (2004) Build your railroad across North America to connect cities and complete tickets. 90K Rating s & 15K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 4. 30–60 Min. Playing Time. Age: 8+. Community: 8+. Weight: 1.83 / 5. 'Complexity' Rating. Alternate Names ¡Aventureros al Tren! + 13 more.

  4. Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in. As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards ...

  5. Description. We designed Trekking through History for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers, but with a little subtlety under the hood for gamers. In the game, you go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past.

  6. Classification. Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and ...

  7. In The Guild of Merchant Explorers, each player starts with one city on their personal map board. Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board ...

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