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  1. In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color ...

  2. Strategy 53. 7.9. Grand Austria Hotel (2015) Serve guests and prepare rooms to be the best hotelier in the Viennese modern age. 21K Rating s & 3.3K Comment s · GeekBuddy Analysis. 2–4 Players. Community: 2–3 — Best: 2. 60–120 Min. Playing Time. Age: 12+. Community: 12+. Weight: 3.21 / 5. 'Complexity' Rating.

  3. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor). Players earn victory points by developing their networks, building and powering urban buildings, securing ...

  4. Edit. In a typical Mancala mechanism, players pick up the tokens in one space, and then place them one-by-one in spaces in a specific direction around a circle, with the last space placed in having special significance. In addition to its namesake game Kalah, this mechanism can be seen in modern games such as Finca and Theseus: The Dark Orbit.

  5. Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used ...

  6. エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out ...

  7. In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how ...