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  1. 7.1. Shadows over Camelot (2005) Loyal knights unite to save Camelot while a traitor secretly plots their doom. 28K Rating s & 6.3K Comment s · GeekBuddy Analysis. 3–7 Players. Community: 4–7 — Best: 5–7. 60–90 Min. Playing Time. Age: 10+. Community: 10+. Weight: 2.57 / 5. 'Complexity' Rating.

  2. A hilarious comic book card game that combines luck, skill, tactics and bluffing. Build your legendary civilization to stand the test of epochs. Be the first inhabitant of the valley to hatch and own three dragons — by any means. 2 simulations to refight the actions on the flanks at the battle of Gettysburg.

  3. Carcassonne (2000) Shape the medieval landscape of France, claiming cities, monasteries and farms. 127K Rating s & 22K Comment s · GeekBuddy Analysis. 2–5 Players. Community: 2–5 — Best: 2. 30–45 Min. Playing Time. Age: 7+. Community: 8+. Weight: 1.89 / 5. 'Complexity' Rating. Alternate Names Carcassonne Jubilee Edition + 16 more.

  4. Each player will be assigned a secret identity, Agent or Terrorist. The game will unroll in a maximum of four rounds in which the agents want to defuse the bomb and the terrorists want it to explode. Each player will be dealt wire cards, which he will see and then will shuffle. Starting with the first player, he will be choosing a secret card ...

  5. Classification. In CATAN (formerly The Settlers of Catan ), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these ...

  6. Classification. Possibly the most popular, mass market war game. The goal is conquest of the world. - gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards. - Attacking other players using a simple combat rule of comparing the highest dice rolled for each side.

  7. In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city ...

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