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  1. Edit. Rising Sun Over China: Japan vs China 1931 – 1937 is an operational-strategic level two player wargame covering the campaigns in northern China, 1931 to 1937. These campaigns revolved around the regions of Manchukuo (Manchuria) and Menjiang (Inner Mongolia), and culminated in the Japanese invasion of China proper, taking the capital at ...

    • (16)
  2. From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way.

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  3. 2022年8月9日 · Jason Cawley. @JasonC. Aug 9, 2022 (edited) W P -. 600 intermediate range ballistic missiles many with 30 meter CEP; 2000 short range ballistic missiles mostly deployed opposite Taiwan, 3500 cruise missiles including at least 500 with CEP around 10 meters mostly on mobile launchers;

  4. Altered is an innovative TCG which offers a new, refreshing approach to both competitive and casual players. Set in a universe of rich lore and visual design (influenced by Miyazaki's work and Dixit-like illustrations), this game is about exploring a new, reshaped Earth after a mysterious event, the Confluence, profoundly altered it.

  5. Subscribe. RSS Feed. ObjectID: 413127. Description Edit History. 小心! 對手好像快破解妳的密碼了! 第二次世界大戰,同盟國破解了納粹的密碼,大幅縮短了戰爭。 現在,你和你的解碼小組要想辦法破解對手的加密訊息,同時傳遞加密訊息給其他隊友! 截碼戰考驗語言表達能力、聯想能力以及邏輯思考,簡單好學又挑戰彼此的團隊默契。 小心! 對手好像快破解妳的密碼了! 第二次世界大戰,同盟國破解了納粹的密碼,大幅縮短了戰爭。 現在,你和你的解碼小組要想辦法破解對手的加密訊息,同時傳遞加密訊息給其他隊友! 截碼戰考驗語言表達能力、聯想能力以及邏輯思考,簡單好學又挑戰彼此的團隊默契。

    • 9.06 x 6.30 x 1.97 inches
    • GoKids 玩樂小子
    • Fabien FulchironNILSManuel Sanchez
    • 2018
  6. Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn.

  7. In Match of the Century, you play one another over a series of games, just as in a real championship match. However, here each game lasts only a few short and intense turns, so every decision counts in pulling off the win. As you play cards with unique effects from your asymmetrical decks, each of you manipulates the mental endurance of the ...

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