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2024年8月10日 · Take your immersion to the next level with this Cyberpunk 2077 mod that overhauls the controversial crafting system for the better. From dirty streets dripped in neon light down to the rich ...
- Rory Norris
- Cities: Skylines DLC
- After Dark
- Snowfall
- Natural Disasters
- Mass Transit
- Green Cities
- Parklife
- Industries
- Campus
- Sunset Harbor
These are best Cities: Skylines DLC packs: 1. After Dark 2. Snowfall 3. Natural Disasters 4. Mass Transit 5. Green Cities 6. Parklife 7. Industries 8. Campus 9. Sunset Harbor 10. Concerts 11. Airports
Highlights:
1. Night time activities and shoreline/beach specialisations add zoning variety 2. Taxis, bikes, bus lanes/terminals, and the international airport help flesh out your city’s transport infrastructure
Is it worth it?
No big city is complete without a booming nightlife and tourism, and Cities: Skylines addresses those very two concepts head-on. The addition of two commercial district specialisations to the base game allow you to set areas on the shoreline as beaches and set zones anywhere as leisure sectors, which function normally during the day but are super active at night (a bit of a weird prospect given Cities: Skylines day/night doesn’t even matter, since its rather flat and doesn’t even reflect rush...
Highlights:
1. Temperature fluctuations require the construction and maintenance of heating infrastructure 2. Trams are nice to have (I like SanFran) 3. Snowplow depots allow you to remove snow from roads during winter
Is it worth it?
A new temperature mechanic on every map is accompanied by a Winter-themed map covered in snow, forcing players to either see their electricity consumption skyrocket during cold fronts or upgrade their whole infrastructure — heating pipes, centralised boilers, the works — to provide heating to their citizens. At the same time, trams — that are not that effected by snow — and snowplowers that help keep streets free of white precipitation are added to handle the snowfall caused by Snowfall, but...
Highlights:
1. SimCity-like disasters are here, from sinkholes and tornados, to tsunamis, and meteors. 2. Bunkers, radio masts, and evacuation mechanics allow you to build your own early warning systems and countermeasure directives in the event of a catastrophe 3. Disaster Response Units allow you to put cars and helicopters on the road to rescue citizens, and the building looks cool as heck
Is it worth it?
This one straddles the line between fun and annoying. Fun because events look cool and cause a moment of panic as they head the area and you’re never sure of the impact they will generate. Annoying because some disasters, like sinkholes and earthquakes, screw up the terrain to the point they cause bugs on the map — I had more than one geological disaster rip a hole in level geometry and expose the blue nothingness of the game’s engine below it — and it was *pretty* goddamn difficult to fix ev...
Highlights:
1. Even more transport infrastructure, including blimps, cable cars, monorails, ferries, and transit hubs that connect all transportation modes together. 2. New road types, including bridges and canals, allow you to plan your city’s roadways and waterways the way you want it to
Is it worth it?
For any logistic-lover, this one is a must. New roads and canals allow you to meticulously design your city’s pathways, while the addition of ferries, blimps, monorails, and even cable cars as transportation methods help make the city look super alive. To connect all that, you can even build transit hubs that integrate those services, from a bus-to-ferry small terminal to a huge rail hub that connects trains and metros and monorails all together. Besides, commuting in a blimp must be *awesome*.
Highlights:
1. 350 new objects, buildings, and alternative service buildings to give your city that eco-friendly look 2. Environmental specialisations, including the first leveled-up options added to the game
Is it worth it?
This is mostly a cosmetic DLC, but not in the classic sense — with several new assets dedicated to environmentally-sound structures, Green Citieshelps make your city prettier by generating less pollution. Anyone that played the game for at least an hour is familiar with the need to build sewers, as people generate an *insane* amount of poop. Usually, that translates as either an in-land treatment plant that turns the green, grassy, sexy soil into a dull, ugly sandy beige or a sewage outage pi...
Highlights:
1. Create parks by placing several new park options, or build your own by designing roads, fences, and zoning out a whole portion of the city into a giant Central Park 2. Sightseeing buses, nature reserves, amusement parks, and zoos are all part of the pack, as well as the new monument “Castle of Lord Chirpwick” 3. The park assets allow you to fill the gaps between zoning squares, making your city look fuller and more realistic
Is it worth it?
Hot off the heels of Green Cities, another DLC dedicated to making your towns closer to nature is here. Parklife is all about designing and maintaining parks — not just the small kind of preset asset you plop out somewhere, but actively zoning out huge areas and intricately designing the layout, from roads and pedestrian pathways to the fences. Parklife brings in a new area painting tool very similar to District one in the base game, but which integrates to the objects that can be placed insi...
Highlights:
1. Farming, forest, ore, and oil are now natural resources you can use, and new roads and warehouses let you plot out whole specialised industrial areas 2. Fully working industrial chain lets you design processes from harvesting to exportation 3. Post Office is now a thing, and people really like to receive their mail
Is it worth it?
This one is a bit less my style, but it should hit the Factorio/Satisfactory/Terraria fans right in the sweet spot. If you thought “people” and “citizens” was too boring of a concept for a city-building game, Industries lets you focus on… well, industries. From harvesting oil, forests, and minerals to planting your own farms and processing all that stuff into a “refined” product, the DLC lets you build whole industrial districts and manage the production chain from source to exportation. It a...
Highlights
1. College campus (uni, for you Commonwealth folks) is now a thing 2. Design everything the same way you would a park, by designating areas and drawing paths and fences and everything in between 3. Add football, basketball, and baseball stadiums, as well as running and swimming arenas — and manage the teams by hiring coaches, selling tickets, and designing merchandise
Is it worth it?
Yet another DLC benefited by the painting map tool mechanic, Campusis all about cordoning off an area of your city and turning it into a bonafide university hotspot. Administration buildings, dorms, book clubs, even groundskeeping — you got everything you need to create your own Trade School, Liberal Arts, and University campuses. As your uni get new students and achieve academic objectives, the reputation of the campus grows and unlocks new buildings, allowing you to further specialise the c...
Highlights:
1. Aviation club lets citizens take small planes for a ride, while intercity buses connect towns to each other 2. A new fishing industry commercial element and water treatment plants process water for additional uses
Is it worth it?
After Campus, Paradox seems to have hit a bit of a slump. This DLC took over a year to come out after campus, and it is exceptionally flat and disjointed, similar to Cities: Skylines first “expansions”. This is one of those, bringing 1. An intercity bus terminal to receive and send buses outta town, 2. A private aviation club so citizens can take small Cesnas up for recreational flying, and 3. A fishing industry. If you think those are absolutely unconnected, you are utterly right. I don’t kn...
4 天前 · What are the best Cyberpunk 2077 mods? CD Projekt Red released its own REDmod tools for free, allowing everyone to install Cyberpunk 2077 mods through a dedicated client they can download from...
2024年8月19日 · Our ultimate Overwatch 2 tier list takes every hero in the game and ranks them from most to least viable in the current meta, ensuring you always pick the best. Nat Smith. Published: 10 days ago.
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