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  1. en.wikipedia.org › wiki › TetrisTetris - Wikipedia

    Tetris (Russian: Тетрис [a]) is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. [1] It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, in 1996 ...

  2. en.wikipedia.org › wiki › Video_gameVideo game - Wikipedia

    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

    • Mechanics
    • History
    • Reception
    • Influence
    • Auto Clicker
    • Further Reading

    Progress without interaction, or very limited interaction

    In an incremental game, players perform simple actions – usually clicking a button or object – which rewards the player with currency. The player may spend the currency to purchase items or abilities that allow the player to earn the currency faster or automatically, without needing to perform the initial action.A common theme is offering the player sources of income displayed as buildings such as factories or farms. These sources increase the currency production rate, but higher tier sources...

    Rapid growth

    The rapid growth of cost, power and rewards is what makes incremental games fun and satisfying. They often incorporate very large numbers in their calculation of rewards/power, either using scientific notations (1x1034/10E 34), shorthands (1M, 1T, etc.), shorthand (1a, 1b, 1aa, 1ab), or invented words (e.g. "duoquadragintillion"), which sometimes make recording high scores a problem for the server. This mechanism, in its core, involves a loop: the player logs in, spends all their currency, an...

    Many goals and achievements

    This mechanism provides moments of joy spread out throughout the gameplay,to counter boredom and grinding feeling. The mechanism could also be tied to the previous mechanism of giving more power/rewards upon achieving a goal or achievement, which lead to optimization decision and meaningful direction.

    According to Anthony Pecorella in his GDC summit talks, the creation of the genre was attributed to Progress Quest (2002) by Eric Fredriksen, which is a parody of the stat and auto-attack systems in MMORPGs. He argued that the gaming website Kongregate was an early breeding ground for the genre, as some people just wanted to use the chat feature ra...

    Nathan Grayson of Kotaku attributed the popularity of idle games to their ability to provide unchallenging distractions that fit easily into a person's daily routine, while using themes and aesthetics of more sophisticated games so as to be appealing to a "core gamer" audience. Grayson also noted that the genre allowed for a wide variety of game me...

    The idle games genre has in many ways influenced other genres. Pecorella (2015) identified several genres that includes idle elements in their mechanics: 1. Real-time social and strategy games: Hay Day, Mafia Wars, Game of War 2. Chinese MMORPGs (skipping the early games through "AFK mode" and going straight to end-game): Mythborne using auto-path ...

    An auto clicker is automation software or a macro that is generally used to automate the clicking (or tapping) process in idle games. A number of idle games employ clicking as a method to gain currency while active (to complement the idle element), and players may sometimes employ an auto clicker to automate this part, thus getting resources/curren...

    Alharthi, Sultan A.; Alsaedi, Olaa; Toups Dugas, Phoebe O.; Tanenbaum, Theresa Jean; Hammer, Jessica (April 2018). "Playing to Wait: A Taxonomy of Idle Games". Proceedings of the 2018 CHI Conferenc...
    Alharthi, Sultan A.; Toups Dugas, Phoebe O.; Alsaedi, Olaa; Tanenbaum, Theresa Jean; Hammer, Jessica (January 2018). The Pleasure of Playing Less: A Study of Incremental Games through the Lens of K...
  3. Contents. Halo (franchise) Halo is a military science fiction media franchise, originally developed and created by Bungie and currently managed and developed by 343 Industries, part of Microsoft 's Xbox Game Studios. The series launched in 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach.

  4. Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X.Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games.Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an ...

  5. en.wikipedia.org › wiki › PokémonPokémon - Wikipedia

    Pokémon[a] is a Japanese media franchise consisting of video games, animated series and films, a trading card game, and other related media. The franchise takes place in a shared universe in which humans co-exist with creatures known as Pokémon, a large variety of species endowed with special powers. The franchise's target audience is ...

  6. Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. ...

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