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  1. In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the ...

  2. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game. The engine for Bonfire are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind.

  3. Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine ...

  4. Description. Pax Renaissance 2nd Edition is a game for 1 to 4 players where you play as a banker in Europe at the height of the Renaissance during the late 14th and early 15th-century. A time when European nobility and warlords declined and the arts and technology advanced in the wake of a new economic force: merchants and bankers.

  5. Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player. Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

  6. Horseless Carriage is a game about the dawn of the automobile, a time when cars were invented, and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential, but sometimes an outside ...

  7. In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order.

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