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  1. Glyphiti. by Andy Deck. Andy's Deck's Glyphiti is an artistic experiment in extending the reaches of public art. Converting the clandestine creativity of the graffiti artist into something more openly available, Deck developed a globally accessible drawing wall. Built of editable 'glyphs' - squares simultaneously reminiscent of hieroglyphics ...

  2. wiki.p2pfoundation.netP2P Foundation

    • Special Projects
    • Civilizational Analysis and The Pulsation of The Commons
    • Theory Projects
    • Our Ebooks
    • Our Printed Books
    • Overview of P2P Transition Proposals

    A ongoing study of what macrohistorians have learned about the overall evolution of humanity, life, and the cosmos, in order to understand the role of the commons in human history: Here is our resource base: Annotated Bibliography on Civilizational Analysis Cycles Patterns Scenarios for the Future Civilizational and Ecological Collapse Biophysical ...

    P2P Foundation Theory Project 1. General P2P Theory 2. P2P Hierarchy Theory 3. P2P Class Theory 4. Integral Theory

    Bauwens, M., Kostakis, V., & Pazaitis, A. (2019). Peer to Peer: The Commons Manifesto (Book), London: Westminster University Press. Available as free e-book at: https://www.uwestminsterpress.co.uk/...
    The Commons Transition project]: ebook and site

    English: Network Society and Future Scenarios for a Collaborative Economy. By Vasilis Kostakis and Michel Bauwens. Palgrave, 2014.

    This is a summary of our key structural arguments for commons/p2p-centric social change: 1. in capitalism there is a specific articulation of market/community (nation)/command (state) in which the market is dominant. 2. a commons-centric economy has a different articulation in which the communal mechanisms of pooling shared resources are dominant. ...

  3. 根据此方法论,机器设备可以通过使用超额能力,绕过对事先存在基础结构的需要,创建它们自己的网络。 “社区Wi-Fi”运动、开放式频谱(Open Spectrum)倡议、点播电视和可选择的、基于网络的电信基础结构是该趋势的典范。 第二个要求是替代性的信息和通信系统,该系统允许在进行合作的代理者之间进行自主的通信。 互联网,特别是可写式互联网(Writeable Web)(特别是正在建造中的Web 2.0),允许书面材料的普遍性的自主制造、分发和“消费”,同时与之关联的播客(podcasting)和网播(webcasting)的发展,也为音频和视听创作创造了一种“替代性的信息和通信基础结构”。