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  1. Slay the Spire: The Board Game. (2024) Craft a unique deck, discover powerful relics, and Slay the Spire together! 1.2K Rating s & 346 Comment s · GeekBuddy Analysis. 1–4 Players. Community: 1–4 — Best: 2. 30–150 Min. Playing Time. Age: 12+.

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  2. The definitive source for board game and card game content. Find millions of ratings, reviews, videos, photos, and more from our community of experts.

  3. Altered is an innovative TCG which offers a new, refreshing approach to both competitive and casual players. Set in a universe of rich lore and visual design (influenced by Miyazaki's work and Dixit-like illustrations), this game is about exploring a new, reshaped Earth after a mysterious event, the Confluence, profoundly altered it.

  4. Classification. Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping ...

  5. Classification. Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and ...

  6. Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar ): Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and ...

  7. Weimar is a tense and exciting card-driven game (CDG) on a most interesting topic. Cards may be played for the event, for public opinion, or for actions in the street. In each of the six game turns, the parties play one agenda that defines their strategy for the turn (e.g., modifying their twelve-card play deck, defining issues, getting ...