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  1. 其他比賽

    Celtics lead series 3-0終場5月 25日
    塞爾蒂克114
    溜馬111
    中央組WLPCTGBL10
    4933.5980.03-7
    4834.5851.04-6
    4735.5732.07-3
    3943.47610.05-5
    1468.17135.02-8
    大西洋組WLPCTGBL10
    6418.7800.07-3
    5032.61014.06-4
    4735.57317.08-2
    3250.39032.05-5
    2557.30539.02-8
    東南組WLPCTGBL10
    4735.5730.05-5
    4636.5611.07-3
    3646.43911.03-7
    2161.25626.03-7
    1567.18332.01-9
    塞爾蒂克
    溜馬
    得分
    (球員)
    籃板
    (球員)
    助攻
    (球員)
    抄截
    (球員)
  2. A comparison of the Great Western Trail trilogy. Which one is best for you? I really like GWT and wanted to share my thoughts and do a comparison. This is going to be long as there’s a lot going on in these games and considerable differences between them

  3. 2023年7月4日 · 配合中文版近來推出,我重新校正了之前版本的翻譯名詞,原文提及的卡片,我都有儘量將說明附在旁邊,希望有幫助到各位玩家。. 原文出處:. https://boardgamegeek.com/thread/2734569/complete-strategy-g... 原作者:Clark/中文翻譯:Skypray Huang. 第1版:2022/4/5,最新版:2023/7/4 ...

  4. In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool.

  5. 2024年3月4日 · My one line summary of the difference between them is that Wyrmspan is a little heavier and more "gamer-friendly" while Wingspan is a bit lighter (though expansions may push it) and more "casual-friendly". Which is better for a given play-group depends on

  6. Round 1 Strategy Phase. The Jol-Nar’s starting position gives them huge potential, but also some very concrete problems to solve. They have 3 units with capacity (which only the Saar equal), so expanding very quickly is definitely in the cards.

  7. Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain.

  8. In a typical Mancala mechanism, players pick up the tokens in one space, and then place them one-by-one in spaces in a specific direction around a circle, with the last space placed in having special significance. In addition to its namesake game Kalah, this mechanism can be seen in modern games such as Finca and Theseus: The Dark Orbit.