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  1. www.boardgamegeek.com › video › 263463BoardGameGeek

    Skip the rule book and learn how to play The Search For Planet X by Renegade Game Studios & Foxtrot Games If you have more questions about the rules, place them here - 1:13 - One Minute Overview 2:18 - Setup 8:18 - Object of the Game 8:38 - Objects & Logic 10:

  2. How awful, four children have entered the Ghost Ride to be scared. But the cars suddenly stop, and all of the turning ghosts stand still. The gears are broken, and it is up to the children to fix the gears to make the ghosts turn. A clever children's game where players must use logic (logi) to move ghosts (geists) through use of gears placed over pegs.

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  3. Possibly trying to cash in on the Twister fad, Tie 'N Tangle aims for the same type of party/dexterity play experience. Each player is given a disk in one of four colors to stand on. A ball of the same color is attached to the disk via a 12 foot length of twine. An outside player ("the umpire") uses a spinner to direct the players how to loop their ball-on-a-string around another player's body ...

  4. One player has red pegs, the other player blue pegs. The player who can get all his color pegs pressed down first wins the game. Each player can press his opponent's color pegs. At any time during the game, if it becomes impossible to press a peg next to the last one pressed the game finishes. The player with the most of his own color pegs pressed down is the winner.

  5. Witches, toads, kobolds and other denizens of the Magic Kingdom are developed by turning the gyroscope. There is a gadget like a top to spin a given picture. Base on the spinning picture, player have to place their tokens quickly to the picture that they think best fit the spinning picture. All players guess at the same time and whoever recognizes the motive first gets the gyroscope card. When ...

  6. Four playing pieces (e.g., cars, dogs, cats, dwarves) are put onto a race track. The players then take turns to roll a regular and a color die and move the piece of the corresponding color forward by the rolled number. Whoever manages to get most pieces (any color

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