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  1. A hilarious comic book card game that combines luck, skill, tactics and bluffing. Build your legendary civilization to stand the test of epochs. Be the first inhabitant of the valley to hatch and own three dragons — by any means. 2 simulations to refight the actions on the flanks at the battle of Gettysburg.

  2. 2011年4月20日 · Description. Edit. This age of art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation.

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  3. Bohnanza is the first in the Bohnanza family of games and has been published in several different editions, including a 2023 version with flowers. In the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type ...

  4. Stefan Feld's 3rd game by Alea is In the Year of the Dragon. Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough ...

  5. Age of Innovation. (2023) Terraform the world to expand your faction and create innovations on the way. 3.6K Rating s & 569 Comment s · GeekBuddy Analysis. 1–5 Players. Community: 1–5 — Best: 4. 40–200 Min. Playing Time. Age: 14+.

  6. In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward ...

  7. Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups.

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