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  1. Classification. Horror on the Orient Express: The Board Game lures you into the luxurious Orient Express in the 1920s, taking you on a dangerous train ride into the realm of the Dreamlands. Everything is against you, from monsters attacking the train to murderous cults hiding among the passengers. Worst of all, an eldritch, blood-thirsty ...

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  3. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time.

  4. From a simple cave, expand your dwarven home through mining, agriculture, and more. Flick discs and make trick shots in this traditional Canadian dexterity game! EV-factory workers optimize and innovate to stand out at the big board meeting. Ragnarök has come! Secure your place in Valhalla in epic Viking battles.

  5. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

  6. A modular solo adventure system featuring 20 dice integrated in unique ways. 20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics.

  7. Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

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