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  1. Description. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.

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  2. Category. Maze. On that day, the school was cut off from the outside world. The only way for the trapped students to escape is to challenge the school's underground labyrinth, which is infested with curse gods, and defeat the god of the underworld, Tsukiyomi, in the deepest part.

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  3. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever ...

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  5. Classification. Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades.

  6. Number of cards: 36 @ 63.5 x 88.9mm. Small cards (mission, private goal, and solo cards): Number of cards: 37 (+6 in upgrade pack) @ 44 x 68mm. Square cards (earth contract and scientist cards): Number of cards: 18 (+12 in upgrade pack) @ 63.5 x 63.5mm. The On Mars Upgrade Pack is a bundle of extras from the On Mars Kickstarter campaign.

  7. Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will ...

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