Yahoo奇摩 網頁搜尋

  1. 相關搜尋:

搜尋結果

  1. Today, with an investment of $300,000, you can develop smart phones under your own brand – simply follow these steps: Bring your design to Shenzhen; find a factory to produce it; sign an order for 10,000 sets of phones at a price of $30 per set.

  2. Overview. The word "foike" (fɔɪke) means the cinnamon tree in Mapugundun. It's a sacred tree for the Mapuche (people of the Earth). It's a symbol of concordia and peace. It also plays a more social role in conviviality, access to knowledge, and spiritual connection. Transdisciplinary collective | hacklab. To understand the present world.

  3. 2012年4月4日 · Isaac Wilder. Isaac Wilder (imw) is the co-founder and Executive Director of the Free Network Foundation. He studied Computer Science and Philosophy at Grinnell college until 2011, when he left Grinnell to pursue free network advocacy full-time. He is currently based in Kansas City, MO.

    • Definition
    • Discussion
    • The Book

    ...the undercommons is not a realm where we rebel and we create critique; it is not a place where we “take arms against a sea of troubles/and by opposing end them.” The un- dercommons is a space and time which is always here. Our goal – and the “we” is always the right mode of address here – is not to end the troubles but to end the world that crea...

    "The tension between the ideals and practices of autonomous education projects istheorized most explicitly in Stefano Harney and Fred Moten’s eloquent essay. Thistension is built into the concept of “undercommons”, which raises the question of howthe subversive intellectual can be *in* but not *of* the university, i.e., treating it as a “place of r...

    "The Undercommons: Fugitive Planning & Black Study" by Stefano Harney and Fred Moten. Published by Minor Compositions. You can order it or download it for free: http://www.minorcompositions.info/?p=516

  4. From the Wikipedia: "a finite game is played with the purpose of winning (thus ending the game), while an infinite game is played with the purpose of continuing the play. Finite games have a definite beginning and ending. They are played with the goal of winning.

  5. Learning II is learning to learn. Learning III - Hyper-complexity: Learning III is a change in the process of Learning II, e.g. a corrective change in the system of sets of alternatives from which a choice is made. It works much as Learning II but on a higher level of abstraction. Bateson points out that this level of learning is never achieved ...

  6. Five principles are below. A DTP: 1) orients us to our largest context, a vast evolving Universe; 2) connects us to our matrix, the Earth; 3) transforms us into our larger identities; 4) guides our actions for creating the future; and. 5) it serves as a learning continuum throughout life.

  1. 相關搜尋

    功夫熊貓4